1. Background
2. Objectives
3. Methods
3.1. Sample Size Calculation and Data Analysis
4. Results
a Values are expressed as No. or mean ± SD.
b Residents in gamification and game-based learning group.
c Residents in e-learning group.
d P-value is calculated by t-test in the first row and by chi-square test in the second row.
| Exam Type | Group 1 | Group 2 | P-Value, a PGY2 | P-Value PGY2 | P-Value PGY3 | ||||
|---|---|---|---|---|---|---|---|---|---|
| PGY1 | PGY2 | PGY3 | PGY1 | PGY2 | PGY3 | ||||
| Written exam evaluating knowledge (MCQ) | 6.78 ± 1.19 | 7.35 ± 2.12 | 10.54 ± 1.19 | 7.02 ± 1.72 | 8.89 ± 2.03 | 12.31 ± 1.68 | 0.011 | 0.031 | 0.007 |
| Oral exam evaluating procedural skills (OSCE) | 7.74 ± 0.92 | 9.04 ± 0.83 | 9.36 ± 1.01 | 9.19 ± 0.89 | 10.74 ± 0.51 | 10.92 ± 0.52 | 0.005 | 0.012 | 0.036 |
| Electronic exam evaluating clinical reasoning and judgement (PMP, KF) | 5.07 ± 1.31 | 7.37 ± 1.72 | 10.04 ± 2.23 | 6.21 ± 1.41 | 9.42 ± 2.71 | 11.92 ± 1.32 | 0.023 | 0.047 | 0.005 |
a P-value is calculated by t-test.
| Variables | MEEGA Items a | Mean ± SD | Median (IQR) |
|---|---|---|---|
| Usability | |||
| Aesthetics | The game design is attractive. | 4.36 ± 0.92 | 4 (3 - 4) |
| The text font and colors are well blended and consistent. | 4.16 ± 0.79 | 4 (3 - 4) | |
| Learnability | I needed to learn a few things before I could play the game. | 4.46 ± 0.50 | 4 (3 - 4) |
| Learning to play this game was easy for me. | 4.20 ± 0.55 | 4 (3 - 4) | |
| I think that most people would learn to play this game very quickly. | 4.03 ± 0.61 | 4 (3 - 4) | |
| Operability | I think that the game is easy to play. | 3.96 ± 0.99 | 3 (2 - 3) |
| The game rules are clear and easy to understand. | 4.00 ± 0.69 | 4 (3 - 4) | |
| Accessibility | The fonts (size and style) used in the game are easy to read. | 4.32 ± 1.12 | 4 (3 - 4) |
| The colors used in the game are meaningful. | 4.09 ± 0.94 | 4 (3 - 4) | |
| Player experience | |||
| Confidence | The contents and structure helped me to become confident that I would learn with this game. | 4.53 ± 0.50 | 4 (3 - 4) |
| Challenge | This game is appropriately challenging for me. | 4.80 ± 0.40 | 4 (3 - 4) |
| The game does not become monotonous as it progresses (repetitive or boring tasks). | 4.30 ± 0.46 | 4 (3 - 4) | |
| Satisfaction | Completing the game tasks gave me a satisfying feeling of accomplishment. | 4.13 ± 0.68 | 3 (2 - 3) |
| It is due to my personal effort that I managed to advance in the game. | 3.66 ± 1.18 | 3 (2 - 3) | |
| I feel satisfied with the things that I learned from the game. | 4.80 ± 0.40 | 4 (3 - 4) | |
| I would recommend this game to my colleagues. | 4.36 ± 0.49 | 4 (3 - 4) | |
| Social interaction | The game promotes cooperation and/or competition among players. | 3.93 ± 0.83 | 3 (2 - 3) |
| I felt good interacting with other players during the game. | 3.93 ± 0.94 | 3 (2 - 3) | |
| Fun | I had fun with the game. | 4.00 ± 0.69 | 3 (2 - 3) |
| Something happened during the game (game elements, competition, etc.) which made me smile. | 4.10 ± 0.75 | 4 (3 - 4) | |
| Focused attention | There was something interesting at the beginning of the game that captured my attention. | 3.96 ± 1.03 | 4 (3 - 4) |
| I was so involved in my gaming task that I lost track of time. | 3.53 ± 1.07 | 3 (2 - 3) | |
| I forgot about my immediate surroundings while playing this game. | 3.46 ± 0.97 | 3 (2 - 3) | |
| Relevance | The game contents are relevant to my interest. | 3.10 ± 1.12 | 3 (2 - 3) |
| It is clear to me how the contents of the game are related to the course. | 4.03 ± 0.85 | 3 (2 - 3) | |
| This game is an adequate teaching method for this course. | 3.13 ± 0.62 | 3 (2 - 3) | |
| I prefer learning with this game to learning through other ways (other teaching methods). | 4.30 ± 0.74 | 4 (3 - 4) | |
| Perceived learning | The game contributed to my learning in this course. | 4.36 ± 0.49 | 4 (3 - 4) |
| The game allowed for efficient learning compared with other activities in the course. | 3.96 ± 0.99 | 4 (3 - 4) | |
| User error protection | The game prevents me from making mistakes. | 2.43 ± 1.15 | 2 (1 - 2) |
| When I make a mistake, it is easy to recover from it quickly. | 4.50 ± 0.50 | 4 (3 - 4) |
a Items from validated Persian of MEEGA are just translated into English for presentation in this article.
| Variables and Short-Version PHEEM Items a | Mean ± SD | Median (IQR) |
|---|---|---|
| Teachers support and skills | ||
| My clinical teachers have good teaching skills for giving consult to residents. | 4.23 ± 0.62 | 4 (3 - 4) |
| I get regular feedback from senior residents. | 4.06 ± 0.78 | 4 (3 - 4) |
| My clinical teachers provide me with good feedbacks on my strengths and weaknesses. | 4.30 ± 0.74 | 4 (3 - 4) |
| Senior residents and teachers utilize learning-teaching opportunities effectively. | 3.76 ± 0.81 | 4 (3 - 4) |
| Work conditions and allocated time for learning | ||
| My hours conform to the existing and approving rules in the ministry of health about residency program. | 3.96 ± 0.71 | 4 (3 - 4) |
| A separate time has been allocated for me as a resident, in order to use educational programs. | 4.26 ± 0.69 | 4 (3 - 4) |
| My workload in this job is fine. | 3.63 ± 0.85 | 4 (3 - 4) |
| My mandatory working hours are clearly stated to me. | 3.83 ± 0.98 | 4 (3 - 4) |
| No harassment | ||
| There is racism in this department. | 1.80 ± 0.80 | 2 (1 - 2) |
| There is sex discrimination in this department. | 1.53 ± 0.57 | 1.5 (1.5 - 2) |
| I have to perform tasks which is not suitable to my position as a resident. | 1.56 ± 0.62 | 1.5 (1.5 - 2) |
| I am being called to be present at the patient bed without any good reason. | 1.66 ± 0.75 | 1.5 (1.5 - 2) |
a Items from validated Persian short-version of PHEEM are just translated into English for presentation in this article.