In recent years, the use of driving simulators has shown an increase in the traffic research field (
18). Driving simulators provide a safe, inexpensive, controllable, inter-personal repeatable environment for data collection and research on driver behavior (
19). Driving simulators fall into three categories in terms of sophistication and advancement. In the first group, simulators are used for commercial and entertainment purposes. These simulators include a desk and a computer that is used for video games and have controlling equipment such as pedals and a steer. Mid-level simulators include a vehicle mock-up in front of which is a monitor with one or more projectors. High-level simulators usually provide a viewing angle of 180 - 360 degrees along with side mirrors and can move in several degrees of freedom (
7). Driving simulators are very diverse in appearance and create new experiences for the driver, so the driver can expect to experience a variety of cognitive workloads. Design characteristics and parameters in the driver simulation environment can affect various levels of driver understanding and cognition. Therefore, it is a useful tool for assessing driver capability and testing cognitive processes, as well as standardization measures (
7). The study of variables and reported specifications of simulators and scenarios used in previous studies indicated that there was no convergence among studies in these specifications. In Rasmussen’s theory of human control and behavior models (behavior based on skill, knowledge, and rule) in driving tasks, Rasmussen suggested that behavior moves from knowledge or rule towards skill, which results in a reduction in cognitive needs for the performance of the task. Therefore, a large part of the attention or sources of attention could be devoted to other tasks. The driver’s available level of attention at any given time is partly dependent on the driver’s prioritization among various tasks, which is inherently related to distraction aspects (
20). Accordingly, it is expected that the existence of multiple elements in the simulator and the scenario in terms of the subject's vision may require more processing capacity. Considering several studies mentioned in the previous section, we observed that researchers measured the quality or quantity of some variables, such as the number of road lanes, weather conditions, scenario number, and vehicle speed during the test, cognitive workload, path length, and the type of road in their studies. However, researchers not only lacked a unanimous trend in their reports on selecting and mentioning these variables, but also neglected many noteworthy variables. In recent years, extensive studies were conducted to investigate the effect of using a mobile phone on the driving performance in a simulator. These studies often addressed behavioral or physiological changes resulting from simultaneous implementation of two tasks. However, the results of these studies showed ambiguity about the role and effect of the type of the simulated environment on the subject’s (driver’s) mental workload. Thus, the allocation of processing capacity in the base state to such virtual environments should be considered since using different simulation environments in their designs and visual characteristics may lead to the induction of either more or less mental workload. Otherwise, the results of studies of the effect of mobile phones on the performance of drivers could be biased and it might be difficult for the researcher to judge the extent of changes in the driving performance due to conversation. Therefore, it is likely that due to the lack of specific standards in the design of the virtual environment and the disagreement in different studies, the effect of a mobile phone conversation on traffic safety was not properly estimated.