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6 resultsUpdated October 20, 2026
1

Moving towards the End of Gender Differences in the Habits of Use and Consumption of Mobile Video Games

Information 13(8) (2022)

Eduardo Rodriguez-Barcenilla; Félix Ortega-Mohedano

2

Motivations of playing digital games: A review and research agenda

Psychology & Marketing 39(5) (2021)

Isaac Cheah; Anwar Sadat Shimul; Ian Phau

4

How Different Gaming Genres Can Be Described by Required Skills and Motives for Playing

Cyberpsychology, Behavior, and Social Networking 25(9) (2022)

Annika Brandtner; Stephanie Antons; Magnus Liebherr; Matthias Brand

5

Escaping through virtual gaming—what is the association with emotional, social, and mental health? A systematic review

Frontiers in Psychiatry 14 (2023)

Lucas M. Marques; Pedro M. Uchida; Felipe O. Aguiar; Gabriel Kadri; Raphael I. M. Santos; Sara P. Barbosa

6

Cyberbullying and Its Contributing Factors Among Iranian Adolescents

International Journal of High Risk Behaviors and Addiction 10(3) (2021)

Ghazal Shariatpanahi; Kia Tahouri; Mahsa Asadabadi; Atousa Moienafshar; Maryam Nazari; Azadeh Sayarifard