| Waddington et al. , 2018 (34) | HVFL | 8 | 7 - 21 | Unsupervised compensatory training using an Eye lander video game. | 20-min preparation. Six weeks, 16.1 sessions, 1,676 visual search trials, 55 minutes each week on average & an average of 5.6 hours. | tests tests of visual search ability, Cardiff Visual Ability Questionnaire for Children, Impact of Vision Impairment for Children. | Engaging with gamified compensatory training and time to find objects during tabletop activities improved by an average of 24% - 95% CI (2%, 46%). | Two assessments by 4weeks | At home, United Kingdom. | Fair |
| Skellenger, 1990 (35) | Blind | 3 | 5,6,7 | A Shared teacher-child package of non-intrusive, incidental teaching strategies designed to suggest and model play skills. | 10-minute sessions. | Observation. | Collateral behavior, increase play skills. Purposeful simple manipulation, involvement, and perseverative/self-stimulation decreased& transition behaviors increased. | - | Empty classroom with a corner area equipped with typical play materials. | Fair |
| Gasperetti et al., 2018 (36) | VI | 5: 3M, 2F | 10 - 16 | Modification of 3 active video games (dance, dance, revolution; EyeToy kineticand Wii boxing). | A 5-min warm-up. One game at night during one week; each one had a 5-min warm-up and at least 10 min game. | Moderate-to-vigorous physical activity. | Physical activity levels increased-MVPA, χ2(2) = 7.4, P = 0.024. | - | Overnight sports camp, USA. | Fair |
| Verver et al., 2019 (32) | VI | 52, 26 dyads; 25.3% girls | mean age: 9.22 | During the same week, dyads played in both the augmented (Play Mobil knight’s castle) and non-augmented toys with at least two days in between both sessions. | The warm-up session before the first session, three times, each play session lasted thirty minutes. | Social and cognitive play observation scales. | Increased shared attention, less disengagement, and more parallel play, but less cooperative play (social and cognitive aspects of play changed). | - | Six different special schools for children with a visual impairment, Netherlands. | Good |
| Connors et al., 2014 (37) | Blind | 7: 3M,4F | 16-17 | Video games, audio-based Environment Simulator. | 15 minutes of preparation. 2, 30-min sessions. | Assessment of behavioral performance. | Facilitated navigation and spatial cognition skills. | - | At the Carroll Center for the blind, Newton, MA, USA. | Fair |
| Jacko et al., 2013 (40) | VI | 73, 36% female, 64% male | birth through five years | Oregon Project for visually Impaired and blind preschool children that provides interactive child-therapist learning experiences. | Playgroup a minimum of 5 times, for a total of at least 10 hours of preparation. Twice weekly, two-hour supplements to the in-home intervention throughout the year, except in June and July. | Oregon Project for Visually Impaired and Blind Preschool Children test | Improvement in cognitive, language, compensatory, vision, self-help, social, fine motor, and gross motor skill sets. | - | At home, USA | Poor |
| Sanchez et al., 2010(38) | VI | 24: 11M, 13F | 7 - 14 | The digital clock carpet, in combination with a 3D video game. | One session preparation. Three months, in eight sessions that lasted 3 hours and 15 minutes each. | Orientation and mobility evaluation (orientation and mobility techniques, sensory-motor coordination, sensory-spatial orientation). | Significant gains in tempo-spatial orientation and mobility skills. | - | Unfamiliar spaces (school and real space), USA. | Fair |
| Shesterova et al., 2019 (39) | VI | 204 | 10-16, | Specifically aimed exercises and active games. | Preparation session, 9 exercises, 4-15 times, each exercise, 5–10 minutes, during the school year. | Stability of the vestibular analyzer. | Significantly improved on the indicators of the functional state of the vestibular analyzer, (р > 0, 05). | - | Schools in Kharkov & Dnepropetrovsk, Ukraine. | Fair |
| Verver et al., 2020 (33) | VI and sighted | 18 dyads of children with VI and their sighted classmates. | 4-11, (7.46), (7.56) | Augmented Toys (Play Mobil® knight’s castle) and non-augmented toy. | Four play sessions, 20 min each. | Social and Cognitive Play Observations, Individual Social Behavior Scale, Social Cognitive Skills Test, Wechsler Intelligence Scale, WechslerIII. | Facilitating play and social interaction, more parallel play and object exploration, but less cooperative play. | - | a quiet room at schools, Netherlands. | Good |