The findings of the present study indicated the significant direct effect of mothers’ cognitive avoidance dimensions, including suppression, substitution, and avoidance, on children's anxiety. Also, the indirect effect of mothers' cognitive avoidance on adolescents' digital game addiction was significant through children's anxiety. These findings are compatible with theoretical perspectives and the literature.
As expressed above, Throuvala et al. stipulated the presence of gaps in examining the role of the family and its relationship with digital game addiction (
5); also, the role of mothers' cognitive avoidance concerning anxiety and digital game addiction has not been investigated. Nevertheless, some studies have carried out titles and goals close to the research title. Studies conducted by Emerson et al. and Cheron et al. (as cited by Emerson et al.) indicate that experiential and cognitive avoidance significantly predict child anxiety and that experiential avoidance is important in creating and maintaining anxiety in adults and children. In addition, parents who reported higher levels of experiential avoidance in their daily lives faced more experiential avoidance in their parenting style and were more likely to experience anxiety themselves (
15). The results of these studies are consistent with the present study’s findings. In explaining these findings, it can be mentioned that although cognitive avoidance strategies are apparently effective, in the long run, they produce a contradictory effect and the formation of a vicious cycle that leads to an increase in distraction, the occurrence of worrying thoughts, careless behaviors, depression, less positive effect, decrease in psychological adaptation, and mothers’ physical health, and finally it results in increasing anxiety in mothers.
Although the mechanisms of transmission of anxiety from mothers prone to anxiety to children are not well understood (
21), research has shown that appropriate parenting behavior and practices help reduce the anxiety of parents and children (
15,
22). A family is a unit in which common experiences, issues, and challenges are shared. Mothers' cognitive avoidance in the family environment causes anxiety to be shared between mother and child (
29). Parents cope with avoidance and suppression as a means to relieve their discomfort in dealing with difficult parenting experiences, and in this process, it is possible to remove the child from the stressful situation, deprive him/her of the opportunity to learn to confront problems and make this type of adolescent more vulnerable to anxiety. Therefore, mothers’ cognitive avoidance may provide the ground for digital game addiction by shaping irrational beliefs and ineffective behaviors (
14), influencing her behavioral responses, and also modeling for children in the field of dealing with anxiety. In other words, adolescents go to digital games to compensate for these deficiencies, escape from problems, and meet their social needs, and due to the attractive environment of these games and the possibility of interacting with different people, their relationship to continue playing the game increases (
11).
The findings also indicated the positive and significant direct effect of anxiety (P < 0.01, β = 0.22) on digital game addiction. This finding is consistent with the studies by Zhu et al. (
8), Askarian et al. (
25), Throuvala et al. (
5), and Noori and Sadeghyan (
22). Also, the research results of Singh and Singh indicate that some individuals, such as those suffering from anxiety and depression, turn to digital media to deal with the lack of emotional support to meet their needs and are prone to digital addiction (
2). In explaining these findings, it is possible to refer to a study whose purpose was to describe the different motivations of 6761 Finnish adolescents for digital games, in which the two main motivations for digital game addiction are instrumental motivation (learning new things and procedures, etc.) and ritualized motive (relaxation entertainment, escape from everyday life, forgetting worries) (
1).
Based on the balance theory, digital games may be a new tool to deal with and manage adolescents’ mood and emotional balance and replace other methods of dealing with anxiety (
1,
18). In this regard, the findings of studies by Feng et al. (
20) and Throuvala et al. (
5) indicate that adolescents who experience anxiety and other negative emotions may turn to digital games to relieve or eliminate these emotions and gradually spend more time playing. In other words, these adolescents choose avoidance as an ineffective coping strategy, and playing, in this case, acts as a psychological retreat and temporary escape and reduces distress or emotional turmoil (
5,
8,
20).
Gaming platforms can be fun, but they can also act as short-term therapy and a sad outlet to escape the challenges of real life and experience the "ideal virtual self" (
3,
5). Conflictual relationships with parents can also lead to digital addiction.
Considering that gaming disorder is also considered a special form of Internet addiction disorder (
3,
14), despite the findings of the present study, in Jung et al.'s study, coping with styles related to anxiety as an independent variable that may influence the development of the Internet addiction were investigated and no strong correlation was observed between the variables (
3). In explaining this finding, it can be mentioned that addiction arises from a combination of a genetic predisposition and repeated exposure to a specific substrate (
13), and this inconsistency may be related to the difference in the measurement tool or the statistical population. The cycle of digital addiction covers the three trigger, action, and reward components. The behavioral manifestation of digital addiction includes academic avoidance, preoccupation with the content of the Internet or digital media, decreased face-to-face interactions, fear of being isolated from the group, avoidance of interactions with parents, and excessive online spending.
These behaviors are primarily manifested because of pre-existing mental health concerns about the role of parents: Neglect or violence and avoidance, control, and anxiety.
5.1. Conclusions
Despite the importance of mothers' cognitive avoidance strategies in adolescent anxiety, this issue has been neglected in previous studies on digital game addiction. The findings of the present study comply with the hypothesis of the importance of family factors in adolescents’ digital game addiction. Conducting such research can provide important practical approaches concerning prevention and intervention by providing essential information on the role of individual and family factors in the occurrence of digital addiction.
However, this study has limitations because the conditions of the coronavirus disease 2019 (COVID-19) outbreak and the closure of schools were among the main limitations of this research. Self-expression of the questionnaire, sampling method and selection bias, and increased possibility of recall bias in studies using self-report data were other limitations. Also, the lack of a rich background on the effect of mothers' cognitive avoidance on digital game addiction challenges the comparison and conclusion of research findings. It is recommended that additional tools such as interviews, observations, and comprehensive personality tests be used in future studies. In addition, considering the possible relationship between cognitive avoidance and parenting style and its effect on children's anxiety, it is suggested that these variables be examined.