Introduction of the Game- Based Learning Platform, Kahoot, as a Tool in Radiology Resident Training

Authors

Susana Calle1,*, Eliana Bonfante1, Roy Riascos1
1Department of Diagnostic and Interventional Imaging, The University of Texas Health Science Center at Houston
*Corresponding Author: Susana Calle, MD; 6431 Fannin Street, MSB 2-130B, Houston, TX 77030, United States of America Email: [email protected]

Journal of Medical Education for Future Demands:Vol. 18, issue 2; e105676
Published online:Oct 20, 2019
Article type:Brief Report
Received:Jun 05, 2019
Accepted:Sep 01, 2019
How to Cite:Calle S, Bonfante E, Riascos R. Introduction of the Game- Based Learning Platform, Kahoot, as a Tool in Radiology Resident Training. J Med Edu. 2019;18(2):e105676. doi: https://doi.org/10.22037/jme.v18i2.25825

Abstract

While passive lecture-based learning practices remain popular among medical educators, their retention rates are generally poor. Current movements in medical education encourage alternativeteaching methods designed to maximize knowledge retention, reduce lapses in attention and uncover the learner’s intrinsic motivations.Kahoot is a web-based program where the user can easily construct games, nicknames “kahoots” free of charge. By harnessing the benefits of the “fun theory” and “gamification”, Kahoot can serve as a useful tool for radiology resident training.In this manuscript we describe how to use the game-based learning platform, Kahoot, in radiology trainee education. This manuscript illustrates how to design interactive question sets and demonstrates the advantages of Kahoot over traditional approaches to teaching.

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References

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Copyright

© 2019, Author(s). This open-access article is available under the Creative Commons Attribution 4.0 (CC BY 4.0) International License (https://creativecommons.org/licenses/by/4.0/), which allows for unrestricted use, distribution, and reproduction in any medium, provided that the original work is properly cited.

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