Cover image of the article: “A Tree Must Be Bent While It Is Young”: Teaching Urological Surgical Techniques to Schoolchildren

Image Credit:Nephro-Urol Mon

“A Tree Must Be Bent While It Is Young”: Teaching Urological Surgical Techniques to Schoolchildren

Authors

Stefan Buntrock1,*

Abstract

Background: Playing video games in childhood may help achieve advanced laparoscopic skills later in life. The virtual operating room will soon become a reality, as “doctor games 2.0” will doubtlessly begin to incorporate virtual laparoscopic techniques.

Objectives: To teach surgical skills to schoolchildren in order to attract them to urology as a professional choice later in life.

Materials and Methods: As part of EAU Urology Week 2010, 108 school children aged 15–19 attended a seminar with lectures and simulators (laparoscopy, TUR, cystoscopy, and suture sets) at the 62nd Congress of the German Society of Urology in Düsseldorf. A Pub-Med and Google Scholar search was also performed in order to review the beneficial effects of early virtual surgical training. MeSh terms used were “video games,” “children,” and “surgical skills.” Searches were performed without restriction for a certain period of time.

Results: In terms of publicity for urology, EAU Urology Week, and the German Society of Urology, the event was immensely successful. Regarding the literature search, four relevant publications were found involving children. An additional three articles evaluated the usefulness of video gaming in medical students and residents.

Conclusions: Making use of virtual reality to attract and educate a new generation of urologists is an important step in designing the future of urology.

Highlights

How to Cite:Buntrock S. “A Tree Must Be Bent While It Is Young”: Teaching Urological Surgical Techniques to Schoolchildren. Nephro-Urol Mon. 2012;4(2):e93976. doi: https://doi.org/10.5812/numonthly.1637

Fulltext

This part is available in the PDF file.

References

  • 1.
    The references are available in the PDF file.

Copyright

© 2012, Author(s). This open-access article is available under the Creative Commons Attribution 4.0 (CC BY 4.0) International License (https://creativecommons.org/licenses/by/4.0/), which allows for unrestricted use, distribution, and reproduction in any medium, provided that the original work is properly cited.

Similar Articles

19
Dec
2011

Case Creation and E-Learning in a Web-Based Virtual Department of Urology Using the INMEDEA Simulator

Marcus Horstmann,
Carolin Horstmann,
Markus Renninger

Horstmann M, Horstmann C, Renninger M. Case Creation and E-Learning in a Web-Based Virtual Department of Urology Using the INMEDEA Simulator. Nephro-Urol Mon. 2011;4(1):356-362. doi: https://doi.org/10.5812/kowsar.22517006.1503

26
Jul
2026
Cadaver or Virtual Reality? A Debate of Anatomy Learning Methods

Cadaver or Virtual Reality? A Debate of Anatomy Learning Methods

Leila Narimani,
Asal Salimi,
Mahdi Aghabagheri,
Mehdi Mehdizadeh

Narimani L, Salimi A, Aghabagheri M, Mehdizadeh M. Cadaver or Virtual Reality? A Debate of Anatomy Learning Methods. J Med Edu. 2026;25(1):e171867. doi: https://doi.org/10.5812/jme-171867

20
Oct
2019
Introduction of the Game- Based Learning Platform, Kahoot, as a Tool in Radiology Resident Training

Introduction of the Game- Based Learning Platform, Kahoot, as a Tool in Radiology Resident Training

Susana Calle,
Eliana Bonfante,
Roy Riascos

Calle S, Bonfante E, Riascos R. Introduction of the Game- Based Learning Platform, Kahoot, as a Tool in Radiology Resident Training. J Med Edu. 2019;18(2):e105676. doi: https://doi.org/10.22037/jme.v18i2.25825

23
Jan
2024
How to Develop a Memory Game for Clinical Courses: A Leading Approach to the Interaction of Education

How to Develop a Memory Game for Clinical Courses: A Leading Approach to the Interaction of Education

Mohsen Masoumain Hosseini,
Toktam Masoumain Hosseini,
Karim Qayumi,
Shahriar Hosseinzadeh

Masoumain Hosseini M, Masoumain Hosseini T, Qayumi K, Hosseinzadeh S. How to Develop a Memory Game for Clinical Courses: A Leading Approach to the Interaction of Education. J Med Edu. 2023;22(1):e141506. doi: https://doi.org/10.5812/jme-141506

17
Aug
2024
The Effect of Online Training of Competitive Domino and Cup Stacking Games on Mindfulness, Emotion Regulation and Executive Functions of Children

The Effect of Online Training of Competitive Domino and Cup Stacking Games on Mindfulness, Emotion Regulation and Executive Functions of Children

Seyedeh Mahsa Fatemi,
Maryam Abdoshahi,
Vladimir Miletić

Fatemi SM, Abdoshahi M, Miletić V. The Effect of Online Training of Competitive Domino and Cup Stacking Games on Mindfulness, Emotion Regulation and Executive Functions of Children. J Motor Control Learn. 2024;6(2):e148666. doi: https://doi.org/10.5812/jmcl-148666

More by these authors

Stefan BuntrockPubMedScholar
Share
Cited by
Metrics
Indexed in