The purpose of this study was to investigate the effects of six weeks of exergaming and traditional video gaming on body composition and cardiovascular fitness variables among overweight and obese children. The findings indicated that six weeks of exergaming induced favorable decreases in WHR and RHR but not BMI, resting SBP, resting DBP, and VO2peak among overweight and obese children.
Staiano et al. (
12) reported comparable findings for body composition in 41 overweight and obese girls (14 to 18 years) who participated in 12 weeks, three hours a week dance exergaming sessions. Similarly, Madsen et al. (
13) reported to have found no changes in BMI among 30 overweight children after a six-month Dance Dance Revolution (DDR)TM intervention program. In contrast, Christison and Khan (
14) found significant improvements in BMI after 10 weeks of 120 minutes of DDR
TM, Nintendo Wii
TM tennis, and boxing. The positive effects of exergaming on body composition in the studies by Christison and Khan (
14) and Staiano et al. (
15) may be attributed to longer interventions (10-weeks and 20-weeks, respectively) compared to this study’s six-week intervention. Furthermore, despite the lack of improvement in BMI percentile in the current study, WHR did significantly improve in the exergaming group. This improvement in WHR in the exergaming group may be ascribed to an increased energy expenditure generated by the exergaming intervention.
The findings on the effect of exergaming on the cardiovascular fitness variables are in line with the findings of Staiano et al. (
12), who conducted a 12-week, three hours a week dance exergaming sessions. The significant decrease in RHR is significant since it indicates a heart that functions more economically. Moreover, RHR has previously been correlated with SBP in a large cross-sectional study of 1231 adolescents (
16), which demonstrated the importance of decreasing RHR. This is more so vital in overweight and obese children that are prone to developing hypertension.
The non-significant changes found in VO
2peak in the present study were similar to the findings of Christofaro et al. (
16), who conducted 60 minutes of exergaming training (Sony PlayStation EyeToy
TM) on most days of the week for 12 weeks on overweight and obese children). On the contrary, Goldfield et al. (
17) found that two 60-minute sessions per week (Sony PlayStation 2
TM) resulted in significant improvements in VO
2peak after 10 weeks in obese adolescents. The 30 minutes of training used in the present study might not have been a sufficient stimulus to bring about improvements in VO
2peak in overweight and obese children. This is confirmed by pediatric guidelines that recommend 60 minutes of daily physical activity to improve cardiorespiratory fitness (
18). Also, exercise intensity was not monitored during the exergaming intervention, which could have resulted in the participants training below the intensity threshold required for improving VO
2peak.