Attention-deficit/hyperactivity disorder is a common and persistent childhood condition that adversely affects self-control, academic success, and social relationships. This study evaluated the impact of a computer game-based intervention on CF and ER in children aged 7 to 11 with combined-type ADHD. The findings revealed notable improvements in CF within the experimental group, consistent with previous research (
6,
16,
28-
30). The highly engaging nature of the games likely enhanced children’s motivation and interest. Structured task progression and a variety of exercises, carefully designed to adhere to game rules, specifically targeted CF by encouraging adaptability and flexible thinking (
17). Cognitive flexibility is fundamentally linked to executive functions such as working memory and inhibitory control, which facilitate adaptability (
6). During childhood, the brain’s neuroplasticity allows for significant reorganization and improvement of these skills (
29). Activities involving computer-based games stimulate neural pathways through neuroplasticity, as evidenced by studies measuring brain-derived neurotrophic factor (BDNF) levels before and after neurorehabilitation (
13). Cognitive training tasks, like those employed in the ARAM program, are believed to promote neural repair and reorganization, particularly within neural circuits involved in executive function and CF. Additionally, improvements in executive functions are interconnected, creating an environment that enhances attention and response times (
4).
Although our present findings are promising, we acknowledge that additional research is necessary to directly investigate these neurobiological processes. Further studies employing neuroimaging or neurophysiological techniques, such as MRI or EEG, could elucidate how game-based interventions induce neural changes, including neuroplasticity, reward system engagement, and neural adaptation. Grounded in models of executive function development and neuroplasticity (
19,
20), targeted CF training may facilitate neural changes that support both emotional regulation and attentional control. Better understanding these processes could help us see how such interventions lead to lasting benefits for children with ADHD, not just in attention, but also in regulating emotions.
Additionally, the WCST is widely regarded as a reliable measure of CF and executive functioning (
23). While the WCST captures essential components of flexibility, such as adapting to changing rules and problem-solving in a controlled setting, these skills may not directly translate to the dynamic, context-rich environments children encounter daily. For instance, real-life situations often involve social nuances, emotional factors, and multitasking that are not fully encapsulated by this test. Understanding this gap is crucial when interpreting our findings, as improvement on the WCST does not necessarily guarantee improved flexibility in everyday life. Future studies should consider supplementing neuropsychological assessments with ecological momentary assessments or real-world behavioral observations to better gauge the practical implications of CF interventions.
The study also demonstrated that the computer game-based program significantly improved ER, consistent with earlier research (
7,
9,
31). The structured and engaging design — progressing from simple to more complex tasks — appears to foster motivation. Children with ADHD often struggle with engagement due to factors like suboptimal arousal (leading to under-stimulation or over-reactivity), altered reward sensitivity favoring immediate rewards, and higher thresholds for motivation. These challenges hinder sustained attention and task completion. The engaging nature of game-based activities can effectively counteract these motivational barriers, enabling children to function more like their typically developing peers when suitably stimulated (
7). To address motivation and engagement challenges, enhancing reward structures and providing instant positive feedback can significantly improve arousal regulation and focus (
31). Our results show that these tasks boost AER by fostering motivation and adaptability, aligning cognitive efforts with real-world situations (
30). The incremental design — progressing toward greater speed, accuracy, and attention — coupled with immediate feedback, encourages children to monitor and modulate their emotional responses, thereby improving ER. The bidirectional relationship between CF and ER suggests that practicing flexibility can directly enhance emotional control (
11). Consistent with previous research, improvements in the L/N Index further support these findings (
9,
17,
31). Enhancing executive functions like CF appears to positively influence emotional stability, potentially leading to better emotional control and more adaptive behavior.
While our results suggest that the tasks may influence both CF and ER, we acknowledge a key limitation: We did not directly examine how improvements in one relate to the other. Our findings show that strategies like immediate feedback and incremental difficulty helped children better monitor and regulate their emotions, aligning with theories about the close link between these processes (
11,
30,
31). However, without specific statistical analyses connecting changes in these areas, we cannot confirm how strongly they are related within our sample. Future research should explore this connection directly, as understanding it could inform more targeted interventions for children with ADHD.
Importantly, we found that gains in CF and ER persisted over a five-week follow-up, indicating lasting effects of the ARAM intervention. While this is promising, we should differentiate between statistical significance and real-world impact. Just because changes are statistically reliable does not mean they translate into meaningful improvements in daily life, such as social interactions or overall well-being. Future studies should assess the practical significance of these gains to capture their true benefit.
Our results also highlight the roles of motivation and arousal in maintaining engagement and emotional control, providing insights into how game-based interventions like ARAM function. Such approaches might generate enduring benefits beyond initial training effects, though several alternative explanations must be considered. Factors such as placebo effects, individual motivation, and natural development could influence outcomes. Controlling for these variables in future research will help clarify the specific impact of our intervention.
A limitation we did not fully address involves the neural mechanisms underlying these changes. Future work should investigate processes like neuroplasticity, executive functioning, and reward processing to better understand how game-based interventions facilitate improvements. The COVID-19 pandemic posed additional challenges by disrupting intervention delivery and participant engagement, which should be carefully considered in future studies. Our sample was non-random and relied heavily on parent reports, which may introduce bias, and many children were on medication — factors that complicate interpreting the results. Although we included children on stable medications, we did not analyze how medication interacts with the intervention’s effects; existing evidence suggests medication can influence cognitive domains targeted by ARAM, and combined treatments might have additive benefits (
32,
33).
We focused solely on boys because ADHD is diagnosed more frequently in males — about two to three times more often — which helped us maintain a more uniform sample and facilitate clearer interpretation. We plan to include girls in future studies to explore potential gender differences. While we believe in the safety and engagement value of this virtual approach, some children might experience frustration or overstimulation initially, especially without supervision. Extended use could also reduce physical activity or face-to-face interactions, so caregiver monitoring is essential. Future research should examine these interactions more systematically to optimize the integration of medication and behavioral interventions.
Finally, we recognize that individual differences — such as ADHD subtypes, medication status, baseline characteristics, and environmental factors — may influence how children respond to ARAM (
34). These moderating factors can confound outcomes and should be studied systematically. Enhancing ARAM with adaptive difficulty, real-time feedback, and personalized content, along with training caregivers to support skill transfer, could improve its efficacy. Comparing subtypes and considering medication use will help tailor the intervention further, ultimately moving toward more personalized, effective, game-based treatments for children with ADHD.
5.1. Conclusions
Building on our findings, future implementation of game-based interventions like ARAM should focus on identifying which components most effectively target neural and cognitive processes — particularly CF and ER. Customizing these programs to accommodate individual differences, such as ADHD subtypes and baseline traits, will likely increase their effectiveness in educational and clinical settings. Furthermore, understanding how medication interacts with intervention responses can inform the development of combined approaches that optimize both behavioral and learning outcomes. Creating evidence-based guidelines for integrating ARAM into classrooms will empower teachers and clinicians to deliver personalized, impactful support tailored to each child’s needs. These programs should be designed to foster high motivation and arousal, which are critical for engaging children and enhancing their emotional regulation, attention, and cognitive skills. Ultimately, thoughtfully developed educational interventions that address both cognitive and emotional deficits will promote comprehensive development and lead to better educational and life outcomes for children with ADHD.