| Gérin-Lajoie et al., 2010 (26) | The potential of using ambulatory virtual environments, specifically VR, for assessing functional gait impairment and detecting mobility deficits resulting from lower extremity disabilities | Eleven young, healthy Adults (6 W, 5 M) | Study individuals with global functional gait impairment caused by lower extremity disabilities and observe how their mobility changes following injury or treatment. | One assessment session | Develop assessment tools providing a quantitative description of functional mobility and explore the potential of VR for gait assessment and rehabilitation. | Use of ambulatory virtual environments for the assessment of functional gait impairment. |
| Cortes et al., 2011 (27) | The VR protocol can have broader implications in developing diverse clinical applications for various musculoskeletal/neurological disorders. | 13 female collegiate soccer athletes | Athletes who face unanticipated ted tasks in their field of sports which are possibly associated with ACL injury | One assessment session | To assess differences between unanticipated and anticipated lower extremity biomechanics while performing a sidestep-cutting task that would recreate a soccer game situation for use in a laboratory setting. | VR environment of a soccer game + VICON motion analysis system + two force plates |
| Baltaci et al., 2013 (28) | Both groups showed similar improvements in muscle strength, dynamic balance, and functional performance. The study also suggested that engaging in Wii Fit activities, similar to conventional rehabilitation, could help achieve physical therapy goals, such as enhancing visual-perceptual processing, coordination, proprioception, and functional mobility. | 30 volunteer male subjects that had ACLR | All people who undergo ACLR | 12- week- program following ACLR for G1 and G2 | Compare the effects of Nintendo Wii Fit-based rehabilitation with conventional rehabilitation on functional performance outcomes in patients who underwent hamstring ACLR | G1: 4 Nintendo Wii games for the Wii Balance Board (WBB) G2: Conventional rehabilitation |
| Gokeler et al., 2013 (29) | Providing real-time biomechanical feedback during slow exercises can potentially benefit patients who are recovering from ACL reconstruction (ACLR) surgery, specifically by addressing persistent side-to-side asymmetries and specific movement abnormalities. | Not mentioned | Patients who undergo ACLR and are at risk of a second injury | Not mentioned | This article presents new insights gained from the motor learning domain that may improve neuromuscular training programs via increased retention from improved techniques and ultimately reduce the incidence of second ACL injuries. | (1) Various feedback techniques, (2) Practicing in Dyads, (3) Video Overlay of Ideal Movement Patterns |
| Ford et al., 2015 (30) | Using biofeedback during training sessions led to notable improvements in the knee abduction angle and moment during landing trials. This suggests that the subjects were able to effectively adjust their lower-extremity frontal plane positioning and torque as a result of the biofeedback training. | 4 female high school soccer players | Female athletes at risk of ACL injury | Single session | To determine whether the feedback provided during a squat task transfer to the more dynamic mechanics involved in a plyometric drop vertical jump (DVJ) task. | Motion and force data presented to athletes in real-time biofeedback during double-leg squats using Visual 3D + Baseline and post-training drop vertical jumps to determine transfer to another activity |
| Gokeler et al., 2016 (31) | VR had a significant impact on the knee biomechanics of patients who had undergone ACL reconstruction compared to a control group. The results suggest that engaging in a realistic VR scenario can potentially distract these patients from consciously controlling their movements. | 40 athletes, 20 men, 20 women, 20 ACLR | Patients who undergo ACLR | One session | To evaluate the influence of immersion in a VR environment on knee biomechanics in patients after ACL reconstruction (Diagnostic Research Design) | A step-down task in both a non-VR environment and aVR environment displaying a pedestrian traffic scene. |
| Karakoc et al., 2016 (32) | The intervention, likely involving the use of Wii games, led to improved lower extremity functionality and increased range of motion in the participants. | 9 male ACLR patients | Patients who had undergone ACLR | 6 weeks | Examine the effects of augmenting standard rehabilitation with virtual rehabilitation in individuals undergoing ACL reconstruction. | Conventional physiotherapy program for 6 weeks + After 3 weeks of rehabilitation, Nintendo Wii U Balance Games were added (VR) |
| Kiefer et al., 2017 (33) | The article’s conclusion underscores the positive outcomes of aNMT in terms of fostering an injury-resistant biomechanical profile that can be transferred to sport-specific contexts. Additionally, the findings support the use of VR scenarios as a reliable tool for assessing the transfer of skills acquired in laboratory settings to competitive sports environments. | 7 athletes. 5 trained and 2 untrained CTRL | Female soccer athletes | 6 weeks of aNMT 3 times per week + 2 assessment sessions of cutting scenario with VR in weeks 1 and 8 (pre and post) | To assess the skill transfer and biomechanical outcomes of incorporating a custom, wireless HMD in conjunction with a soccer-specific VR cutting task. | A biofeedback-driven augmented NMT (aNMT) was presented to athletes by a custom, wireless HMD combined with a soccer-specific VR. |
| Duking et al., 2018 (20) | The article concludes that VR systems offer promise in improving certain facets of athletic performance, such as tactics and creativity. Additionally, in diagnostic rehabilitation, VR has the potential to enhance procedures by allowing unsupervised training. | Not mentioned | Athletes | Not mentioned | This analysis is developed for strategic planning of developmental processes and to point out (SWOT) associated with the use of VR. | VR systems (bio-feedback) |
| Grooms et al., 2018 (34) | Changes in brain activity are closely related to the enhancement of landing mechanics and the reduction of injury risk. The findings highlight the importance of incorporating exercises targeting motor planning, sensory, and visual regions, as well as modifying the motor cortex activity, to promote the adaptation and transfer of injury risk-reducing movement mechanics to sports activities. | 4 healthy high school soccer athletes | Female athlete adolescents | 6 weeks of aNMT | To determine the neural mechanisms for injury risk-reducing biomechanics transfer to sport after ACL injury prevention training utilizing augmented neuromuscular training utilizing real-time visual feedback. | aNMT +pre- and post-VR sport-specific landing biomechanics testing presented for the athlete on screen + functional magnetic resonance imaging |
| Aydogdu and Sari, 2018 (35) | Wearable technology in the form of virtual rehabilitation can offer potential benefits for treating patients with anterior cruciate ligament (ACL) reconstruction. | 19 ACLR patients with ACL reconstruction | Patients with ACLR | 8 weeks | How a wearable technology in the form of virtual rehabilitation can positively influence proprioception, postural stability, and fear of re-injury in patients who have undergone ACL reconstruction | Conventional physiotherapy +a virtual rehabilitation treatment with visual and auditory stimulus |
| Shultz et al., 2019 (36) | Biofeedback techniques, which engage implicit motor-learning mechanisms, offer advantages for sensorimotor adaptation and neural adaptations associated with safer landing biomechanics. | Not mentioned | Athletes in danger of primary, secondary, and tertiary risk of ACL injury | Not mentioned | To present and discuss research advances in ACL injury risk, outcomes, and prevention (Summary statement of The ACL Research Retreat VIII) | Keynote presentations focused on: (1) ACL injury biomechanics and the motions; (2) innovative augmented neuromuscular-training approaches (3); the identification of early markers of PTOA after ACL injury |
| Bonnette et al. 2020 (37) | The article suggests that VR-based assessments offer a promising approach to bridging the gap between laboratory settings and real-world sports environments, allowing for more ecologically valid assessments of athletes’ performance and injury risk. | Not mentioned | Athletes in danger of ACL injury/re-injury | Not mentioned | Points toward shortcomings in current approaches to ACL injury prevention, rehabilitation, and risk assessment methods (narrative review) | aNMT training via AR and VR + fMRI +motion capture +force plates |
| Burcal et al., 2021 (38) | VR technologies support optimized functional performance and recovery. Incorporation of these new technologies and therapies may provide a means to reduce the high re-injury rate after ACLR, as the ACL injury event is essentially a coordination error in sensory, visual, or motor processing | Not mentioned | All athletes that undergo ACLR and are at risk of another non-contact ACL rupture | Not mentioned | Explain multimodal rehabilitation and give a theoretical case study example (narrative review) | Modalities include training with an external focus of attention, implicit feedback, differential learning, novel sensory reweighting, and VR technologies. |
| Diekfuss et al., 2021 (39) | The article emphasizes the potential of integrating technology and instructional approaches to enhance the effectiveness of injury management and exercise performance programs. | Not mentioned | Young athletes in danger of ACL injury | Not mentioned | Combines practical recommendations for incorporating the OPTIMAL PREP theory into injury prevention for youth and an overview of technological advancements supporting its application in the rehabilitation of ACL injuries | Implementation of optimal Prep training strategies by verbal/ instruction-based feedback or by automated augmented biofeedback via visual displays of computer (VR/AR, marker-less motion capture, eye tracking) |
| Bonnette, et al., 2020 (37) | There were significant improvements in heat map scores (7.7%) and drop vertical jump (DVJ) performance from pretest to posttest. These improvements indicate that participants were able to enhance multiple key biomechanical variables that are relevant across different tasks, ranging from squats to DVJ. | 11 adolescent female athletes | Athletes in danger of ACL injury | Single training session | Introduce and examine the implementation of a new biofeedback system designed to mitigate the biomechanical risk factors linked to anterior cruciate ligament (ACL) injuries. | Bodyweight squats while interacting with the real-time biofeedback (with HMD) +motion capture and force plate + pretest and posttest DVJ |
| Nambi et al., 2020 (40) | The addition of VR training to regular rehabilitation programs has been found to have positive effects on inflammatory biomarkers and minimal or no impact on bone morphogenic proteins. Moreover, the immersive virtual environment in VRT has been shown to alter pain perception levels and promote comfort. | Sixty eligible Male football players with ACL injury participants were allocated into VRT (n 20), SMT (n = 20), and control groups (n 20). | Athletes who suffer from chronic (> 3 months) PTOA following ACL injury | 4 weeks | Compare the effects of VR training (VRT) and sensory-motor training (SMT) on the expression of bone morphogenetic proteins (BMP) and inflammatory biomarkers in individuals with post-traumatic osteoarthritis (PTOA) following anterior cruciate ligament (ACL) injury. | SMT group: Sensorimotor training exercises CTRL group: The participants underwent supervised conventional exercise programs for the knee muscles. VRT group: Received training with the device |
| Diekfuss et al., 2020 (39) | Many musculoskeletal prevention and rehabilitation programs primarily concentrate on motor progression through activities like strength training, proprioceptive exercises, and range of motion exercises. However, recent data suggests that neural progression should also be taken into account as an integral component of current care standards. | 30 female athletes | Athletes in danger of ACL injury | 6 weeks | Investigate the effectiveness of a real-time biofeedback system known as aNMT (accelerated neuromuscular training) in modifying knee biomechanics during high-risk landing tasks and enhancing sensorimotor function and brain functional connectivity related to the knee | The aNMT biofeedback (AR) protocol consisted of six movements presented on screen for all: +pre/post DV pre/post fMRI |