Cerebral palsy (CP) is a postural and motor disorder of the nervous system resulting from damage to the immature and developing brain, occurring before, during, or up to 2 years after birth (
1). This condition exerts continuous and permanent effects on body movements and muscle coordination (
1). Individuals with cerebral palsy may experience difficulties in various aspects, such as eating, movement weakness, imbalance, and breathing problems, with symptom severity varying based on the extent of damage to the motor cortex. Although cerebral palsy is not progressive, symptoms may evolve, especially in individuals lacking access to rehabilitation programs (
1,
2). Hemiparetic cerebral palsy (HCP) is the most prevalent type of CP (
3). Hemiparesis is defined as unilateral motor disability resulting from brain injury, wherein one side of the body is more significantly affected than the other (
3). In hemiparetic CP, the upper extremities may suffer more severe impairments than the lower parts (
4). Such upper limb disorders can significantly limit a child's ability to engage in daily activities and lead a normal life (
5). Numerous rehabilitation programs have been developed to enhance muscular strength and range of motion in the affected upper extremity joints (
6).
For children with hemiparetic cerebral palsy, bimanual movement—wherein both hands are used simultaneously—has emerged as one of the most effective methods (
5). Common rehabilitation approaches include physiotherapy and occupational therapy, which aim to improve muscle coordination and overall quality of life (
7). Recent research indicates that combining innovative methods, such as virtual reality, wearable robots, biofeedback, and electrical stimulation, with traditional rehabilitation approaches can enhance movement outcomes compared to conventional methods alone. Utilizing various graphical, visual, and auditory tools in rehabilitation can make the process more engaging and attractive to children, encouraging regular participation (
7). Furthermore, adopting the human-machine interaction mechanisms can boost the effectiveness. In recent years, virtual and augmented reality have gained significant attention and are increasingly utilized in education, entertainment, medicine, and rehabilitation (
8,
9). Virtual reality rehabilitation involves employing computer games as part of the exercise regimen, making it an appealing and enjoyable experience for children and promoting adherence to the training schedule. Studies have shown that combining virtual reality games with conventional interventions can yield more effective results (
8).
Nevertheless, one challenge in virtual reality-based rehabilitation is designing and selecting the appropriate video game scenario. Although conclusive evidence on the superiority of specific methods remains elusive, there are indications of interrelationships between bimanual performance and cognition (executive functions) in hemiparetic CP children (
10). Improving working memory, an executive function, can lead to enhanced memory consolidation and expedited motor learning, thus benefiting long-term memory.
Moreover, computer games have positively impacted cognitive functions (
8,
9). Therefore, an intervention approach based on conducting bi-manual task exercises using a computer game holds promise as a rehabilitation strategy. Such an approach provides an engaging and interactive platform and addresses cognitive aspects while improving motor function in children with hemiparetic cerebral palsy.