1. Context
2. Objectives
3. Methods
3.1. Research Question
3.2. Search Strategy
PRISMA 2020 flow diagram for new systematic reviews which included searches of databases (9)
3.3. Target Population
3.4. Inclusion and Exclusion Criteria
3.5. Type of Intervention or Exposure
3.6. Primary Outcomes
3.7. Subgroup Analysis
3.8. Data Extraction
3.9. Risk of Bias Assessment
3.10. Assessment of Publication Bias
3.11. Statistical Analysis
4. Results
4.1. Included Studies
| Authors | Place | Design | Sample Size | Mean Age (y) | Target Groups | Number of Session | Type of Intervention | Questionnaire | Quality Assessment | Key Findings |
|---|---|---|---|---|---|---|---|---|---|---|
| Tvrtkovic-Hasandic et al., 2024 (10) | Bosnia and Herzegovina | Experimental study | 27 | 20.33 ± 1.12 | Participants with the IGD symptom criteria | Four weekly 20-min-long attentional focus mindfulness sessions | Virtual-reality-based mindfulness | IGDT-10 | Low quality of assessment | The findings showed a significant reduction in IGD symptoms and weekend gaming time in the treatment people especially in younger people gamers. |
| Shameli et al., 2018 (11) | Iran | Experimental study | 64 | Range of age 14 - 16 | Students IGD | 8 sessions | MBCT | IAT | Low quality of assessment | Cognitive therapy based on mind-fullness reduce the IGD s (P < 0.01). |
| Ni et al., 2024 (12) | China | Randomized clinical trial | 80 | ≥ 18 | Adults with identified IGD | 8 training sessions | MORE | DSM-5-TR proposed criteria for IGD and with IAT scores | Moderate quality of assessment | These results showed that MM can be an effective treatment for IGD and can exert its effects on altering front-pallidal pathway |
| Chau et al., 2019 (2) | Hong Kong | Experimental study | 248 | 10.6 ± 0.97 | Students at risk IGD | 3 months | Psychoeducation program (cognitive behavioral therapy, MM and reality therapy) | self-report version of the Korean Internet Addiction Proneness Scale | Low quality of assessment | Psychoeducation program can have a social impact in successfully mitigating. The symptoms of IGD and enhancing emotional well-being over time. |
| Jameinezhad et al., 2024 (13) | Iran | Experimental study | 30 | range of age 15 - 16 | 9th and 10th-grade male students addicted to the online game | 8 sessions of 90 minutes of mindfulness training | Mindfulness training | OGQ, Whang and Chang, 2002 | Moderate quality of assessment | Cognitive therapy based on mind-fullness reduce the IGDs. |
Abbreviations: IGD, internet gaming disorder; IGDT-10, ten-item internet gaming disorder test; MBCT, mindfulness-based cognitive therapy; IAT, internet addiction test; MORE, mindfulness-oriented recovery enhancement; MM, mindfulness meditation; OGQ, Online Game Questionnaire.
4.2. Quality Assessment of Included Studies
| Variables | Tvrtkovic-Hasandic et al., 2024 (10) | Shameli et al., 2018 (11) | Ni et al.,2024 (12) | Chau et al., 2019 (2) | Jameinezhad et al., 2024 (13) |
|---|---|---|---|---|---|
| Was a method of randomization performed? | 0 | 0 | 1 | 0 | 1 |
| Were the groups similar at baseline? | 1 | 1 | 1 | 1 | 1 |
| Were the eligibility criteria specified? | 1 | 1 | 1 | 0 | 1 |
| Is a sample size justification described? | 0 | 0 | 1 | 1 | 1 |
| Was the patient blinded? | 0 | 0 | 0 | 0 | 0 |
| Was the care provider blinded? | 0 | 0 | 0 | 0 | 0 |
| Result | Low quality of assessment | Low quality of assessment | Moderate quality of assessment | Low quality of assessment | Moderate quality of assessment |


