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1. How Different Gaming Genres Can Be Described by Required Skills and Motives for Playing

- Annika Brandtner

- Stephanie Antons

- Magnus Liebherr

- Matthias Brand

2. Cyberbullying and Its Contributing Factors Among Iranian Adolescents

- Ghazal Shariatpanahi

- Kia Tahouri

- Mahsa Asadabadi

- Atousa Moienafshar

- Maryam Nazari

- Azadeh Sayarifard

3. Motivations of playing digital games: A review and research agenda

- Isaac Cheah

- Anwar Sadat Shimul

- Ian Phau

4. Escaping through virtual gaming—what is the association with emotional, social, and mental health? A systematic review

- Lucas M. Marques

- Pedro M. Uchida

- Felipe O. Aguiar

- Gabriel Kadri

- Raphael I. M. Santos

- Sara P. Barbosa

5. The effect of cyberchondria on anxiety, depression and quality of life during COVID-19: the mediational role of obsessive-compulsive symptoms and Internet addiction

- Federica Ambrosini

- Roberto Truzoli

- Matteo Vismara

- Daniele Vitella

- Roberta Biolcati

6. Moving towards the End of Gender Differences in the Habits of Use and Consumption of Mobile Video Games

- Eduardo Rodriguez-Barcenilla

- Félix Ortega-Mohedano