International Journal of High Risk Behaviors and Addiction
Crossref
1. How Different Gaming Genres Can Be Described by Required Skills and Motives for Playing
- Annika Brandtner
- Stephanie Antons
- Magnus Liebherr
- Matthias Brand
2. Cyberbullying and Its Contributing Factors Among Iranian Adolescents
- Ghazal Shariatpanahi
- Kia Tahouri
- Mahsa Asadabadi
- Atousa Moienafshar
- Maryam Nazari
- Azadeh Sayarifard
3. Motivations of playing digital games: A review and research agenda
- Isaac Cheah
- Anwar Sadat Shimul
- Ian Phau
4. Escaping through virtual gaming—what is the association with emotional, social, and mental health? A systematic review
- Lucas M. Marques
- Pedro M. Uchida
- Felipe O. Aguiar
- Gabriel Kadri
- Raphael I. M. Santos
- Sara P. Barbosa
5. The effect of cyberchondria on anxiety, depression and quality of life during COVID-19: the mediational role of obsessive-compulsive symptoms and Internet addiction
- Federica Ambrosini
- Roberto Truzoli
- Matteo Vismara
- Daniele Vitella
- Roberta Biolcati
6. Moving towards the End of Gender Differences in the Habits of Use and Consumption of Mobile Video Games
- Eduardo Rodriguez-Barcenilla
- Félix Ortega-Mohedano