In the present quasi-experimental study (pre- and post-intervention), the statistical population consisted of all healthcare providers who were active in general health centers in Shiraz, Iran, in 2020. In this research, a sample size of 71 female people was calculated by considering a loss of 20%, according to Barzegar Bafrooei and Amogadiri (
28).
In each center, people who met the inclusion criteria, namely having an associate, bachelor’s, or master’s degree in midwifery or general health and full-time workers with at least one year of experience, were invited to participate in the study through random sampling.
Data collection tools were two questionnaires: (1) demographic information (level of education, age, marital status, number of children, type of employment (contractual & fixed-term), field of study, job experience); and (2) a researcher-made questionnaire related to social skills of preschool children (game, group activities, communication, dialogue, emotional, assistance/cooperation of the child, assertiveness, imitation, and modeling).
To evaluate the knowledge of healthcare providers concerning social skills of preschool children, a researcher-made questionnaire with 25 items was designed and scored on a 5-point Likert scale: I strongly agree (5), I agree (4), I have no opinion (3), I disagree (2), and I strongly disagree (1). In this questionnaire, two questions were also included negatively. The minimum and maximum total scores of the questionnaire were 25 and 125, respectively.
The validity of the questionnaire was evaluated via the content validity method (0.89) using comments of 10 experts who were the faculty members of Shiraz University of Medical Sciences. The reliability of the questionnaire was determined by the test-retest method on 20 samples with a 2-week interval, and after calculating the correlation coefficient, these individuals were excluded from the main study. This questionnaire had very good reliability with a correlation coefficient of 0.9.
In this study, the participants first completed the questionnaires as a pretest. In the next stage, the teaching content was provided to participating healthcare providers in the form of software designed using gamification-based questions, which was prepared with the unity game-making engine in C sharp language. This software comprised 40 questions in eight areas of social skills of preschool children and was designed with serious game elements for mobile phones with an Android operating system, developed with at least version 4.1 and above. At the beginning of the game and the loading of the questions, the questions and the answers were arranged differently using the Knott or Fisher-Yates shuffle algorithm, except for the skill arrangement. During answering the questions, feedback was also given to the participants through the software at each stage. The subjects re-completed the questionnaire immediately after the game and one month later.
After obtaining a code (IR.SUMS.REC.1398.89) from the ethics committee of Shiraz University of Medical Sciences, the research goals were first explained to the subjects, who completed informed consent forms. Participants were then assured that all personal information would remain confidential, and they were free to withdraw from the study with no professional consequences at any part of the study, meaning that they would not face difficulties at their jobs. The questionnaires were provided in coded form to the participants.
To analyze data, the effectiveness of the intervention at intervals was measured using Wilks' lambda multivariate test. The relationship between knowledge score and participants' demographic variables was assessed by the linear regression analysis. Data were analyzed using SPSS software (version 22) at a significance level of 0.05.