Internet gaming disorder (IGD) has emerged as a pressing issue among adolescents, with a growing body of literature documenting its prevalence, adverse psychological outcomes, and associations with family interactions, emotional distress, and cognitive vulnerabilities. Research has also examined the underlying pathways of IGD, including its effects on neural architecture, emotion regulation, and social functioning (
1).
Internet gaming and gaming addiction among adolescents in Iran have attracted attention because of their psychological effects, sociocultural context, and implications for academic performance and social relationships (
2-
4). Cultural and societal conditions may influence how IGD manifests, is recognized, and is addressed in Iran.
Internet gaming disorder has become a significant concern among adolescents in Iran. Research from Tehran reported a prevalence of 5.6% and significant associations with mood and social problems, particularly among second-year high school students (
5).
Similar findings suggest that comparable psychological factors contribute to gaming addiction across settings (
3). Beyond prevalence, gaming addiction has been associated with impaired cognitive and social functioning. For example, a validated scale used among Iranian children showed that higher levels of addiction were associated with poorer executive functioning (
3). These findings indicate that excessive gaming may interfere with daily functioning, emotion regulation, and the ability to maintain healthy social relationships (
1).
Sociocultural and family factors also appear to influence the development of gaming addiction in Iran (
2). Qualitative evidence suggests that socioeconomic hardship may lead adolescents to view gaming as a viable career path, reinforcing dependence on gaming and its role in socialization and identity formation (
4). Parental education, family financial status, and parenting style, particularly maternal involvement, have also been identified as important influences on gaming behavior, with adolescents from less advantaged or more unstable family backgrounds at greater risk (
2,
5). The academic consequences are also noteworthy: Excessive gaming has been associated with poorer academic performance and reduced motivation to learn, partly through the mediating role of executive functions (
6). Given these risks, studies have recommended school-based interventions emphasizing digital literacy, emotional resilience, and parental involvement, alongside broader preventive efforts involving educational institutions and families (
7,
8).
Gaming-related addictive behaviors are an important mental health concern among adolescents. This study aimed to estimate their prevalence among Iranian adolescents and examine between-study heterogeneity.