Journal of Medical Education for Future Demands
Former Title: Journal of Medical Education | The Official Journal of School of Medical Education and Learning Technologies
How to Develop a Memory Game for Clinical Courses: A Leading Approach to the Interaction of Education
Authors
Abstract
The integration of educational games has significantly transformed pedagogical approaches, emphasizing the importance of constantly updating educational programs. High-quality games motivate students and foster engagement, surpassing traditional methods. Addressing this need, this protocol study aimed to provide practical instruction on developing a memory game. Educational memory games have been found to enhance intrinsic motivation in learners and are particularly beneficial for clinical subjects. The design of memory games involves three components: Pedagogical level, design level, and modeling of learning content. Adjusting elements, such as the number and nature of items, time limits, feedback mechanisms, and task difficulty, can fine-tune the effectiveness of a memory game. The memory game consists of 2 main components: Learning and scoring, and it is designed using Articulate Storyline software. The learning phase focuses on mastering correct methods; however, the scoring phase evaluates learning retention and comprehension. Memory games can be adapted to different formats supported by educational websites and learning management systems. They are an effective tool for enhancing cognitive development and memory retention; however, it is important to consider the audience’s age, learning goals, genre, and assessment approaches when determining the ideal content level. Memory games can be used to identify learning challenges, promote active student engagement and collaboration, and improve learning outcomes. Educators must continually evolve their methods to resonate with new generations of learners, and success in implementing memory games depends on considering lesson characteristics, student needs, and instructor expertise.
Highlights
Footnotes
Authors' Contribution: M.M.H. was responsible for the study’s conception and design and supervised the study’s content design. S.T.M.H., K.Q., and Sh.H. critically reviewed the article.
Conflict of Interests: The authors have no conflict of interest regarding the content of the article. However, there is a family relationship between the first and second authors. The first author designed the game, while the second author was responsible for its educational design, which speaks to their collaborative effort in producing this work.
Data Availability: Upon a reasonable request, the corresponding author can provide the movie set created for the game.
Ethical Approval: This study aims to provide a comprehensive guide for creating and developing an educational game, based on the literature review and the authors' experience. Since this study does not involve any human subjects or data collection, there is no need to apply the code of ethics for this study.
Funding/Support: This study was self-funded.
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Copyright
Copyright © 2023, Masoumain Hosseini et al. This open-access article is available under the Creative Commons Attribution 4.0 (CC BY 4.0) International License (https://creativecommons.org/licenses/by/4.0/), which allows for unrestricted use, distribution, and reproduction in any medium, provided that the original work is properly cited.
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