Understanding the neurocognitive factors associated with ASD is crucial, as these factors significantly influence emotion regulation processes. Given the high prevalence of ASD among children and the cognitive deficits frequently observed in this population, these deficits may exacerbate difficulties in regulating emotions. Therefore, the primary objective of the present study was to evaluate the effect of a computer-based cognitive training program on enhancing emotion regulation in children with high-functioning ASD. This investigation aimed to provide insight into potential interventions that could support emotional development and improve overall functioning in this demographic.
Initial findings indicate that the cognitive training program significantly improved overall emotion regulation scores in children aged 7 to 10 years with ASD. These results are consistent with previous studies (
21,
22). For instance, one study (
23) demonstrated that interaction and engagement in computer game environments enhance working memory — a cognitive resource critical for meaningful learning. Furthermore, the direct training and in-game guidance provided in cognitive training programs may effectively compensate for the lack of learner-centered instruction, helping children complete tasks and manage problem-solving scenarios through gameplay. Participants not only accessed new mental constructs and acquired advanced skills but also employed more positive emotion regulation strategies during these interactive activities. Therefore, it is plausible that engaging with educational computer games promotes mindfulness, subsequently enhancing emotional regulation in children.
One potential mechanism underlying the observed improvement in emotional states is the increased focus on the eye region required by exercises involving facial recognition on the computer. Previous research has found that children with ASD tend to avoid eye contact, which impairs emotional recognition. Future research incorporating eye-tracking tools is recommended to determine whether increased attention to facial cues — especially the eyes — mediates these improvements. Additionally, mediation analyses could help determine whether attention to facial features or neurophysiological changes underlie the behavioral gains observed. For instance, neurophysiological data could help determine whether neuroplastic adaptations support the behavioral improvements seen in emotion regulation.
Eye-tracking studies (
24) have demonstrated that children with autism display distinct visual fixation patterns compared to neurotypical peers when viewing faces. Specifically, they tend to focus more on the mouth region rather than the eyes, limiting their ability to extract emotional information critical for recognizing others' emotional states — potentially contributing to emotion regulation difficulties. In the current study, games such as VISMO likely promoted visual tracking and eye contact by requiring participants to follow the movements of a spacecraft, simulating a telescope-like mechanism. Similarly, the NBACK task strengthened working memory by prompting responses based on previously shown images, and the CODING game emphasized spatial and temporal working memory to adjust to changing visual stimuli. These tasks may explain the observed improvements in mindfulness and emotion regulation. However, to confirm these mechanisms, future studies should directly measure visual attention using eye-tracking data, which would help clarify the link between visual engagement and emotional outcomes.
The lack of significant improvement in adaptive emotion regulation strategies, such as problem-solving, may be due to the program’s emphasis on implicit learning rather than explicit instruction of adaptive strategies. Unlike previous studies (
23) that reported positive effects from modules explicitly targeting mindfulness and reappraisal, our intervention did not include direct training in these techniques. Including psychoeducational components that teach adaptive emotion regulation strategies — such as cognitive reappraisal or acceptance — may enhance future program efficacy (
25).
Notably, our results did indicate improvements in emotional lability/negativity, aligning with Shiri et al.’s findings (
22), which showed that cognitive training can improve emotional recognition, particularly from facial expressions. Tasks requiring behavioral inhibition and response suppression — such as those in the HIBIT game — likely enhanced emotional control. Inadequate perception or evaluation of emotional information often results in emotional and cognitive disturbances (
26), whereas effective regulation enables adaptive, problem-focused responses and minimizes reliance on maladaptive coping strategies (
27). Our study similarly found that response inhibition exercises led to a measurable decrease in emotional lability/negativity in participants.
Overall, the acquisition of new cognitive skills through training appears to stimulate neural network changes (
21). Since cognitive training programs are designed to target specific brain structures, they can modulate the activation and functionality of these regions. The brain is inherently responsive to environmental, educational, and psychological stimuli. Therefore, presenting children with progressive, cognitively challenging tasks can support improvements in emotion-related functions.
In this study, the control group engaged in an active game titled Brain Boost, which included shape matching, puzzles, and memory exercises. These activities were selected to ensure cognitive engagement without targeting emotion regulation directly, thereby making the control condition active rather than passive. However, we acknowledge that the cognitive demands of Brain Boost may not have been equivalent in complexity and cognitive load to those in the experimental intervention. Future research should explicitly describe the content and cognitive demands of control games to enhance reproducibility and aid interpretation of intervention effects. Furthermore, incorporating a placebo or sham cognitive training condition could control for expectancy effects and non-specific factors, thus improving internal validity (
28).
It is important to recognize the limitations that constrain the generalizability of these findings. A major limitation is the study's exclusive focus on boys with high-functioning ASD, restricting the applicability of the results to girls and individuals across the broader autism spectrum. Although ASD is more prevalent in boys (
29), emerging evidence indicates gender differences in symptom presentation and emotion regulation challenges. Future research should include girls and individuals with varying levels of ASD severity to improve external validity and provide a more comprehensive understanding of intervention effects across subgroups.
Additionally, the study employed a fixed 20-session intervention protocol. Evidence from neurocognitive training studies suggests a positive dose-response relationship, wherein longer or more intensive training yields stronger cognitive and emotional benefits (
30). Future studies should examine different durations and intensities to determine the most effective intervention protocols.
Future research should incorporate such variations to optimize therapeutic effects and better tailor interventions to individual needs, especially given the heterogeneity within the autism spectrum. Lastly, the control condition, which involved “Brain Boost,” activity, may not have been perfectly matched for cognitive load with the intervention, potentially confounding the observed effects. Future studies should carefully specify the cognitive demands of control activities and consider including placebo controls to better isolate the specific impacts of the intervention. Finally, the recruitment of participants from a single rehabilitation center introduces potential selection bias, and the lack of blinding may have influenced perceptions of effectiveness. Addressing these limitations in future work — through broader sampling, improved control conditions, and rigorous methodological design — will be essential to maximizing the therapeutic potential of computer-based cognitive training for emotion regulation in children with ASD.
5.1. Conclusions
The findings of this study indicate that the computer-based cognitive training program significantly improved emotional lability/negativity, but did not produce significant changes in adaptive emotion regulation among children with ASD. Because such training programs are grounded in principles of re-educating cognitive functions through practice, adaptation, and implicit learning (
31), they may enhance emotional functioning by engaging the brain’s information processing systems and reinforcing self-efficacy. The game-like nature of the intervention appears to increase children’s motivation and engagement with training tasks, which may contribute to these outcomes.
Since the training program is based on principles of neuroplasticity and brain self-repair, participating in these exercises can stimulate underactive brain areas, potentially leading to lasting synaptic changes that improve both cognitive and emotional functioning.
In summary, given that ASD is associated with profound challenges in social cognition and emotional engagement, it is vital for parents and educators to provide enriched environments and early intervention programs. Doing so may foster latent cognitive abilities and reduce the severity of emotion regulation difficulties from the early stages of diagnosis. These findings support the potential of computer-based cognitive training as a complementary tool in the broader therapeutic framework for supporting emotional development in children with ASD.