Today, the increasing development and expansion of information and communication technology, along with mobile devices such as smartphones and tablets, have brought about significant changes in various sectors of people's lives, including trade, economy, business, health, social relations, and education (
1,
2). E-learning, as a direct consequence of the integration of information technology and education, has rapidly expanded and emerged as a powerful tool for learning utilizing Internet technology (
3). The paradigm of electronic learning encompasses the utilization of media and information technology in the realm of education, with a crucial principle being the restructuring of the education system and the creation of a new model for the teaching-learning process (
4). Given that the quality of education is among the paramount concerns in e-learning, the coordination of human, financial, and material resources is imperative to prevent wastage (
5).
In recent years, most universities, higher education institutions, and educational and industrial organizations have taken significant strides in designing and implementing electronic education systems. In Iran, too, higher education institutions and universities have been adopting this novel educational approach for many years, which not only saves time and educational costs but also enables distance learning and facilitates the evaluation system and access to resources (
4). Digitization of education has made it feasible to reuse compiled educational materials, spurred by the rise in smartphone usage, improvement of the global Internet network, and the demand for flexibility in the educational process. This has rendered electronic learning indispensable in human society, eliminating temporal and spatial constraints and providing equitable education. Furthermore, given that traditional education systems are unable to meet the needs of the information society, it is imperative to internally reform education systems to align with the requirements of contemporary societies.
With the advancement of software and hardware facilities, along with increased emphasis on information technology-based activities in universities and educational institutions, the groundwork for the growth, nurturing, and fostering of talent should be laid. Therefore, to enhance and effectively utilize e-learning, it is crucial to identify needs, educational behaviors, learning pace, and educational programs according to the users' capabilities (
5).
Given the significance of learning and discussions surrounding e-learning, various indicators, including infrastructural (hardware, software), human, economic, and cultural factors, play a crucial role in the establishment, advancement, and implementation of this educational method (
6). Many researchers utilize valid models and frameworks available in the field to explore issues and challenges pertinent to the domain. In the realm of information technology acceptance, several models have been validated through scientific surveys and research. These include Davis's technology acceptance model, Roger's innovation diffusion theory, the theory of planned behavior, and the theory of acceptance of social-technical systems (
7).
In a study conducted at Mazandaran University of Medical Sciences, Eskandari et al. concluded that there exists a significant correlation between the two primary and foundational factors of the technology acceptance model, namely, the subjective perception of usefulness and the subjective perception of ease of use, and the decision to utilize information technology, indicating a positive association (
8). Similarly, Mahmoodi et al. carried out a study at Tabriz University of Medical Sciences. The findings revealed that variables such as perceived usefulness, perceived ease, and system usability significantly influenced students' attitudes toward mobile learning. However, factors like support, self-efficacy, and trust did not impact attitudes toward mobile learning. Furthermore, variables including trust, perceived ease, and support played a role in the decision to use mobile phones for learning, while system usage and perceived usefulness did not affect this decision (
9).
Additionally, Ebrahimi et al. conducted a study at Zahedan University of Medical Sciences. The average scores of variables such as perceived usefulness, behavioral intention, importance of information security, intensity of information technology use, perceived ease of use, e-health knowledge, significance of standardization, and importance of familiarization processes exceeded 3, indicating above-average levels. Moreover, the model structures examined in this research demonstrated a positive impact on the utilization of electronic health services among physicians (
10).
Based on the results of the search in information databases among the mentioned models, it is evident that the technology acceptance model and the innovation diffusion theory are more practical and stable. Researchers have employed these two models in various types of research across different fields (
11). The technology acceptance model does not incorporate the subjective norm, as seen in the theory of reasoned action, as a determinant factor in the decision to use. The correlation between subjective norms and behavior, whether through their direct impact on behavior or indirectly through their influence on attitude, is complex. Therefore, due to the uncertain theoretical and psychometric status of subjective norms, this factor is excluded from the technology acceptance model. Attitude toward use is another crucial determinant of technology acceptance, which is jointly influenced by the subjective perception of usefulness and ease of use.
In the technology acceptance model, the decision to perform behavior is considered one of the determining factors of computer usage. This decision is determined by personal attitude toward system use, subjective perception of usefulness, and subjective perception of ease of use. Here, personal attitude directly influences the decision to use, while subjective perception of usefulness and ease of use indirectly impact the decision. The correlation between attitude toward behavior and the decision to behave, as presented in the technology acceptance model, indicates that individuals choose to engage in behaviors or actions that yield positive effects (
12).