The findings of the present study showed that the educational mobile app facilitated learning and was accessible. Gangaiamaran and Pasupathi stated that mobile assisted language learning (MALL) is easily accessible for students with no space or time limits (
22). In a study by Hashim et al., the off-line feature helped users to access learning content via the application, which had been installed on their mobile devices (
23). The students found that their interaction with the educational apps enhanced their qualifications (
24). On the other hand, some students did not understand the use and the easiness of usage of educational apps on mobile devices (
24).
In our study, most students believed that educational mobile apps speed up learning. In a study by Chang et al., the speed of learning and near transfer are interrelated and identify the neural mechanisms by which faster learners transmit their information better (
25). On the other hand, Doghonadze stated that fast learning seldom stimulates students’ creativity, and unless they are very intellectual, they may try to memorize the content, instead of trying to understand it (
26). Keney et al. assessed the effects of using apps in clinical practice and showed that such apps speed up access to healthcare information. They believed that access to mobile apps during medical procedures was not a barrier to provide services, and they offer effective and continuous services (
27).
We made educational videos to make the learning more interesting. In this study, the majority of medical students believed that using the educational videos of the diabetes app would make them more interested in learning. Hussain et al., in a systematic review, showed that teaching and learning by mobile educational apps have become mobile and attractive by playing videos in the classroom and using interesting content (
28). This finding is in line with our results. Animations, which were developed by Demir and Akpınar, had a positive effect on students' learning and motivated them to learn (
29). Calderon et al. showed that diabetes education through animation had a positive effect on improving health literacy about diabetes in the Latino population with limited knowledge about health (
30). Sporrong reported that animations can help to improve user interaction in terms of speed to perform specific tasks (
31). In our review, we did not find a study that undermines the attractiveness of education with mobile learning apps.
According to our study, the use of such an app containing educational videos reduces the student's dependence on the teacher in learning diabetes. This finding is consistent with the findings of Klímová and Kacetl and Klímová studies (
32,
33). According to a meta-analysis using a standard statistical mean difference (SMD), due to the different measurement tools, students who learned through mobile apps were more confident than those who used traditional learning methods (
34). Osman and Abdel Haliem declared that using mobile apps empowers students by creating a sense of autonomy and helping them to develop self-directed learning skills (
35). Hidayati and Diana reported that students’ positive response to the use of an educational app was a sign of enhanced independent English learning outside the classroom. They revealed that the teacher is no longer the only learning source for the students. The students can learn English while spending time on social media or involving in various other pop-culture categories; thus, teachers should encourage them to make use of the available resources to help them improve their English (
36). Motivation is the most important advantage of independent learning (
37). Jou et al. (
38), Baby (
39), and Khan et al. (
40) showed that the use of mobile apps strengthens students' motivation, which was in line with our study. Demeir and Akpınar reported that mobile learning may significantly increase students’ motivation by creating a positive impact on academic achievement and performance (
29). Students' intrinsic motivation was enhanced by mobile apps through continuous assessment of individual progress, increased curiosity in learning, and enhanced control over the study (
41).
In our study, the majority of students agreed that the use of mobile educational apps boosts creativity in learning. Creativity is essential to innovation, novelty, and sustenance (
42). Creativity can cause teachers to develop the skills of their students without their curriculum lag behind (
43). Studies seldom describe how higher education educators use mobile devices to boost the student’s creativity (
22). Jahnke and Liebscher reported that in-depth analysis using the creative approach reveals three types of creativity that enhance meaningful learning with the mobile app (
24).
Accuracy and practicality were other advantages of the designed mobile app in our study mentioned by students. The main factor determining the value of an application may be its ability to provide meaningful, accurate, and timely information to the user (
44). Tucker et al. assessed the effectiveness of health mobile apps for new mothers during the postpartum period and showed that the current general apps do not provide enough information about maternal health, but those providing more evidence-based information with functional design meet most of these standards, however, they are unlikely to be downloaded by users (
45). Therefore, it seems that although most of the apps reviewed were not specialized for students, most studies have emphasized the need to include evidence-based information to foster the accuracy of the information contained (
46). Practicality is another parameter that influences teaching (
47). According to Payne et al., medical students, the medical apps were used from 1 to 30 min by mostly on disease diagnosis/management and medication reference. They suggested the development of more apps to support their training and clinical practice (
48). In a study by Rowe and Sauls, most clinicians used apps in their practice (60%) and reported their benefits (
49). In a study by Chase et al., students were more likely to use devices in ‘down-time’ rather than as part of their clinical learning (
50).
In addition to the benefits mentioned, there are problems in using such apps, including the use of e-learning by organizations and individuals, the technological limitations of mobile devices, and cultural issues (
51). Although the majority of college students own a smartphone, there may be students who do not own one (
52). Individual limitations include the lack of initiation, no willingness to try new events, relatively inadequate training of the personnel of new technologies and their applications, and low stakeholder participation in the transition to e-learning (
53-
55). Providing examples of successful implementation of mobile apps as well as online apps in the curriculum of the universities is urgently needed, which will enhance the creativity of all those involved in learning through technology (
56).
5.1. Conclusions
Using mobile educational apps along with other teaching methods can lead to fast, creative, practical, accurate, and lasting learning, and due to their attractiveness, it creates a desire to learn in people. As educational apps are mostly interesting and motivate students to learn, instructors should use them alongside their teaching to have better assessment results, provided that these apps are intelligently designed.